
Naz Farooq
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Posted - 2003.10.06 18:22:00 -
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Edited by: Naz Farooq on 21/07/2004 16:32:21 Edited by: Naz Farooq on 09/07/2004 23:46:43 Edit: Some of my tips are out-of-date...
Handy but not obvious:
You can stop training a skill and train another without losing the progress gained in the first skill. Simply go to the skill you want to train and start training it and click 'okay' when the warning comes up. This is handy if you want to train 3 skills to level one; buy each one, starting training each in turn, then you've 'installed' them and can leave the station and train them while you're mining/hunting/whatever.
Repackaging: Right-click the item in your hangar and select 'repackage'. Repackaging is required to sell items on the market, but not through escrow. A repackaged item will stack with other items of the same type. A repackaged item is denoted by the number of items in the stack being displayed (a single unpackaged frigate will look like a frigate, a singe repackage frigate will have a '1' on it as well as look like a frigate).
Beware of purchasing items through escrow, and in general the buyer should beware. A good rule of thumb for the new (and most older) player(s) is to always purchase repackaged items. Be sure to 'inspect merchandise' when buying via escrow so you don't buy a really expensive shuttle instead of that new cruiser. As a second rule of thumb, just use escrow to purchase items that cannot be found on the market. I prefer spending a couple extra isk on a market-bought ship than having to worry about someone pulling a switch in a trade window or in escrow.
The Function keys (F1, F2, etc) can be used to trigger your high, med, and low slot items (high slot by just hitting button, med and low by using alt- or ctrl-function key).
Ctrl-F9 disables the GUI, giving you a rather awesome, unencumbered view of space.
Modules can be set to 'autorepeat' so that they continuously function; handy for afterburner and repairer/booster type modules. Watch your cap tho.
Expanding the market to include larger areas (all of Heimatar space, for example) is a good way to check the prices of items in a sector. A few hops between sectors and checking markets can save you quite a lot of cash if you're buying ships off the market. Be sure to check what station you're buying an item from, as well.
Roughly, a single Miner I mining in 1.0-0.9 space can pull in 100k isk an hour worth of ore (scordite and pyrox).
In general (with trit and pyr prices at ~2/6 per), if you're not mining Veld you're going to be fine mining any ore in empire space. At 2/6 it's tough to beat good old Scordite in isk/hour.
Do your tutorial missions as they add a nice bump to your starting faction standing. This is good to have, and you make some nice cash doing the missions.
Level 1 and 2 kill missions are fairly easily doable in frigates, but level 3 kill missions can get challenging and are really meant for cruisers (in my opinion).
Agent quality goes from negative (worst) to positive (best). -20 is bad, +20 is good. Agent quality affects the quality and amount of rewards, frequency of important missions, and standing gain. A bad higher level agent is better than a good lower level agent. In other words, take that -15 lvl 2 agent instead of that +18 lvl 1 agent.
Don't throw away/refine: Named AB's and MWD's. Named guns. Named cargo expanders (if they're greater than 18% they're worth cash). Check prices of goods on escrow or ask in Market channel.
If you're using an Nvidia video card use the 53.03 driver.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |